To customize a car in BeamNG.drive, start with an existing vehicle, open Vehicle Config, choose compatible parts, adjust the available tuning settings and save a named configuration. You can make a first build with the game’s supplied parts; installing community mods is a separate step.

Start with one modest project: a road car with different wheels, a new color and one handling change. Save the original setup so you have something to compare it with. This guide covers the documented workflow and a suggested test exercise, rather than a claimed hands-on review.

Choose the right starting point

BeamNG’s beginner guide describes Freeroam as the place to experiment with a car and its surroundings. Garage mode offers parts, tuning, painting and inspection, while Time Trials provide a repeatable driving task. Vehicle Config is the menu for parts and setup; Vehicles selects the car itself.

If you are still deciding which game to buy, our car customization games comparison covers other approaches to virtual builds. Here, the goal is to finish and reuse a configuration in BeamNG.

Write a short brief before changing parts. For example: “A road build for the same paved route, with a different wheel design and less body movement.” That gives you a way to decide whether each change belongs. “More power everywhere” makes it much harder to tell whether the car has improved.

Make and save the build

The following sequence follows BeamNG’s vehicle configuration documentation. Menu placement can change between releases; use the menu labels as your guide.

  1. Choose the vehicle and starting configuration. Open Vehicle Config from the escape menu.
  2. Change components in the Parts selector, then apply your selections. Parts form a hierarchy: an earlier choice can determine what is available below it.
  3. Open Tuning. Adjustable suspension or drivetrain parts may expose settings that the road parts do not offer.
  4. Set the paint colors. Some skins use fewer color slots, so changing an unused slot will have no visible effect.
  5. Save under a distinct name instead of overwriting an original configuration.
  6. Reload through Save & Load. To find it in the Vehicles selector, check the option to include custom .PC configurations.

For your first save, use a name such as road-project-baseline. Save later experiments separately. Names that describe the change are easier to work with than final, final2 and actually-final.

A first-build worksheet

Keep this beside the game and fill it in as you work. These are suggested experiments, not recommended settings for a particular vehicle.

Version Change from baseline Question to answer
Baseline None Can I repeat the same route cleanly?
Appearance Wheels or paint only Does the combination look right from several angles?
Setup A One available suspension setting Is the behavior different in the same corner?
Setup B One available gearing setting Where does the car shift on the same straight?
Keeper Only the changes you prefer Can I reload it and reproduce the result?

Record the route, weather, input device and starting conditions. Drive the baseline several times before judging an experiment. If your own runs differ substantially, more practice may explain the result better than a small setup change.

For appearance work, keep the camera angle and lighting consistent when comparing images. An AI car mockup can help you brainstorm a look, but it is a different tool from a drivable configuration.

Why a change may seem to do nothing

First separate a menu problem from a driving result. If a setting is missing, check the installed component and its available adjustments in the official configuration guide. If a paint change is invisible, check the skin’s active color slots. If your saved build seems missing, check the custom-configuration filter before rebuilding it.

If the change appears in the menu but you cannot feel it on the road, record that honestly. Return to the baseline, repeat the same test and change only one variable. A result you cannot repeat is a reason to keep testing, rather than evidence that a part works better.

The same habit is useful when planning performance changes as a connected system. A simulated result does not establish real-car fitment, safe alignment or a real-world lap-time gain.

Add mods after the basic workflow works

BeamNG’s mod installation guide recommends the in-game Repository for automatic installation. Subscribing downloads and activates a mod and allows author updates. Check the release date and compatibility before choosing one.

For manual installation, the documented format is a ZIP placed in the current user folder’s mods directory without extraction. The game warns that executable installers are not the normal mod format. Use the Mods Manager to check whether a mod is enabled; vehicle parts and complete vehicles appear in different selectors.

Keep one build using only supplied content. If a later project depends on a mod, put that dependency in your notes. That gives you a simpler comparison when something changes after an update.

Can this help plan a real car?

It can help you organize a project and compare visual ideas. It cannot certify that a wheel clears your brakes or that a suspension setting is safe on your car. Use the wheel-fitment guide and tire-size calculator for the next stage of research, then verify the exact parts with the manufacturer or installer.

Before ending your first session, reload the saved build once. A project you can find and reproduce is a better starting point for tomorrow’s experiment.

Sources and scope

Checked October 10, 2026 against BeamNG’s linked documentation. The configuration article carries a March 2025 revision date, so individual interface details may differ in newer builds. The worksheet is Chariotz editorial guidance; no game benchmark or real-car test is claimed. The hero is a general customization illustration, not a BeamNG screenshot.

Keep reading on Chariotz